We interrupt your scheduled Professions post for a quick chat about the player boards and icons.
Over the past few weeks I have been getting the player boards ready so I can actually play test this thing. In doing so, I’ve been trying to work out icons for the various abilities. Here is half the Species half of the player board:
Player Board for Stishak race
The two abilities we have seen before in the Species: Stishak post, namely “You have Resist Lightning” and “You can carry 3 pieces of equipment”. But what do the symbols mean?
The person outline, with shadows around it is the stealth icon. I haven’t really talked about Stealth so far in the game and that is because I haven’t locked down exactly what it does. It will either be an extra defence when opponents are trying to spot you, or it will be your reduced speed when you move stealthily – by moving stealthily you don’t trigger certain things. A big thank you to the Twitter community (especially @Grami_WER) who helped design this icon!
The person posing in front of some form of energy is the maximum confidence points of your character. Spaceship 47 does not use damage, instead you suffer a loss of confidence when you are hit by attacks or fail skill checks. When you reach 0 Confidence Points you are still in the game, but everything becomes harder for you. This was my way of solving a problem in RPGs where a PC would die and the player has to sit around for the rest of the evening while everyone else is having fun or they would start a new character and be introduced in a highly unbelievable way (which would be even worse given the nature of the Spaceship 47 game). This may not translate well to the board game but I thought I would give it a try anyway. A big thank you to the Twitter community (especially @Symatt) who helped design this icon!
The guy running is the speed of your character. On your Move action you can move that many hexes. Pretty straightforward, huh?
Now onto a Profession Player Board:
Player board for the Lawyer profession
Again, the two abilities were outlined in the Profession: Lawyer post: “You use Intelligence when using a Black Hole Blade” and “Twice per mission you may use Inspiring Speech”.
But what are the icons?
The flexed arm is Physique. This number is the number of dice you roll when your character is using Heavy weapons where finesse and precision take a back seat to just blasting everyone. It is also used to defend against attacks that target Physique, which are attacks that you wouldn’t really get out of the way of, but test your intestinal fortitude.
The bionic eye is the character’s Vision attribute. This denotes the number of dice you will roll when using lighter, precision weapons. Vision is also used in defence when trying to spot an incoming attack that you can move out of the way of.
The brain denotes Intelligence. This is used for weapons and equipment that requires programming or some other smart interaction. It is also used for the number of dice used in defence against attacks that try and warp your character’s mind.
The number in the circular arrow in the top right denotes a character’s initiative score. Each of the player characters have a different odd number for their initiative score. Aliens and other hazards will use even numbers for their initiative scores ensuring there is never a tie as to who goes next.
Originally, the Physique score was going to denote the number of pieces of equipment that a character could carry, but as this score would be 1 for certain characters, this was problematic. I didn’t like a character only being able to carry one piece of equipment as that would almost certainly be a weapon which means they couldn’t use utility equipment or have any of the fun armour. So I decided to set it at a flat 2, with the Stishak characters getting an extra piece of equipment.
Also originally, the Vision score was going to determine the initiative score of a character. but I decided to make sure that there could be no ties in the game so that is no longer the case.
And finally, originally, each piece of equipment was also going to have a tech-level, which required a character to have an Intelligence score equal to or greater than the tech-level to use it. But uncoupling the Physique score from number of pieces of equipment carried and uncoupling Vision from initiative meant that Intelligence was by far the strongest stat out of the three, so I have ditched the tech-level on pieces of equipment.
The two halves of the player boards go together to make a bigger character sheet for the player to use. The word EQUIPMENT at the bottom is for the player to place their equipment cards on to keep organised.
So there you have it. A bit of an update on some of the game rules and an explanation of the icons used on the player boards. Monday sees the resumption of the Profession blog posts.