paulbaalhamJul 11, 20191 minSpaceship 47 – The Movie?So while I decide what my next project is going to be, I’ve been exploring options. Here is a short film I made while testing out the...
paulbaalhamJul 5, 20192 minThe End of Spaceship 47When I started this project, I knew it would be quite an undertaking, combat mechanics, story, an AI system OR making it fun for the...
paulbaalhamJun 30, 20192 minTriple Ace Games Designer DayI was lucky enough to be invited to Triple Ace Games’ Designer Day held on 30th June at Melksham Rugby Club. I played two fun games that...
paulbaalhamJun 11, 20192 minBrief UpdateImage by Hans Braxmeier from Pixabay Dwarven Beerfest– my push-your-luck Dwarven Drinking Festival themed game published by Triple Ace...
paulbaalhamMay 29, 20191 minDwarven Beerfest Released at UK Games ExpoMy first game is being released THIS FRIDAY at UK Games Expo by Triple Ace Games. If you are going to UK Games Expo visit their stand...
paulbaalhamMay 28, 20193 minDice, dice, babyImage from the Go First Dice website This post updates the dice portion of Attacks Revisited I came across Go First Dice a while ago and...
paulbaalhamMay 22, 20192 minCharacter ArcsPhoto by Jeremy Kendall In Spaceship 47, there is the main story going on – the players are trying to recruit allies, find technologies...
paulbaalhamMay 14, 20195 minThe First Play TestI have written a blog post detailing the excellent inaugural Wessex Guild of Game Designers Play test Day here. This post is a more...
paulbaalhamMay 12, 20194 minWessex Guild of Game Designers Play Test DayThis past Friday I was invited to the inaugural Wessex Guild of Game Designers Play Test day. The event started at 9:30am, but in true...
paulbaalhamMay 8, 20191 min2 Days Until First Play TestSorry for the lateness of this blog post – I forgot today was Wednesday because of the Bank Holiday 🙂 Anyway, if everything goes to...
paulbaalhamMay 1, 20194 minPutting the AI in MaimI discussed the game’s enemy AI in Putting the AI in Pain. While I haven’t 100% decided on how exactly the AI system will work, I have...
paulbaalhamApr 24, 20191 minDwarven BeerfestA long time ago I mentioned I wasn’t blogging for a couple of weeks, because I was getting another game of mine ready for Dragonmeet. It...
paulbaalhamApr 24, 20194 minMeaningful DecisionsImage by Arek Socha from Pixabay Sorry for the lack of blog posts, but I’ve been ill. I started looking at how the first mission of the...
paulbaalhamApr 10, 20192 minIntroductionI’ve pretty much run out of things to blog about until I actually get the first play test completed. I am busy beavering away trying to...
paulbaalhamApr 3, 20191 minBook of SecretsOne thing I wanted to do was keep an air of mystery about certain things in the game. With the entire section of the map laid out at...
paulbaalhamMar 26, 20191 minGrenades: UpdatedGrenades There here no hexes now, so using a roll to determine the intended target is impossible. The way grenades work now is this:...
paulbaalhamMar 25, 20194 minPutting the AI in PainRescuing the Chimpanzee Scientists held hostage by the Draydun Red Shadows. Avoiding the automated defences left on an abandoned planet...
paulbaalhamMar 25, 20192 minArmour: UpdatedWith the new map system and the new Attack System, the armour the Heroes wear will need to be updated to reflect this. So here we go:...
paulbaalhamMar 22, 20192 minWeapons: UpdatedWith the new map system and the new Attack System, the weapons will need to be updated to reflect this. So here we go: Laser Pistol This...
paulbaalhamMar 20, 20194 minMap, Crackle and PopI wrote about the maps in Spaceship 47 in There’s a Map For That. I had a lot of useful feedback about it and I think I have come up...