paulbaalhamOct 4, 20203 minDamage ReassessmentImage by Peggy und Marco Lachmann-Anke from Pixabay In The Damage Is None I had discussed the decision to not have health/hit...
paulbaalhamAug 2, 20203 minThe Damage Is NonePhoto by Gokhan Okur from FreeImages In my last blog post, I talked about the need for scaling the difficulty of individual components of...
paulbaalhamJul 29, 20205 minYou’ve Got ScaleIt occurred to me the other day that I have no way of scaling Spaceship 47 to take into account the number characters being played. So...
paulbaalhamJul 11, 20205 minMission’s CriticalsImage by skeeze from Pixabay If you’ve been following this blog, you’ll know that one of the things I was keen on was to minimise set-up...
paulbaalhamJun 21, 20204 minThe 7th WayPhoto by B S K from FreeImages Introduction Last time, in Vive la Resolution I outlined 6 mechanics I was considering for resolving...
paulbaalhamJun 5, 20206 minVive la ResolutionIn yesterday’s post (Turns, Turns, Turns (and Rounds)) I discussed the turn structure and how players choose their actions. This post is...
paulbaalhamJun 4, 20203 minTurns, Turns, Turns (and Rounds)Image by David Zydd from Pixabay Episodes, Rounds and Turns The Spaceship 47 campaign will be split into 10 episodes. Each episode is a...
paulbaalhamMay 28, 20193 minDice, dice, babyImage from the Go First Dice website This post updates the dice portion of Attacks Revisited I came across Go First Dice a while ago and...
paulbaalhamMay 1, 20194 minPutting the AI in MaimI discussed the game’s enemy AI in Putting the AI in Pain. While I haven’t 100% decided on how exactly the AI system will work, I have...
paulbaalhamApr 24, 20194 minMeaningful DecisionsImage by Arek Socha from Pixabay Sorry for the lack of blog posts, but I’ve been ill. I started looking at how the first mission of the...
paulbaalhamApr 3, 20191 minBook of SecretsOne thing I wanted to do was keep an air of mystery about certain things in the game. With the entire section of the map laid out at...
paulbaalhamMar 25, 20194 minPutting the AI in PainRescuing the Chimpanzee Scientists held hostage by the Draydun Red Shadows. Avoiding the automated defences left on an abandoned planet...
paulbaalhamMar 20, 20194 minMap, Crackle and PopI wrote about the maps in Spaceship 47 in There’s a Map For That. I had a lot of useful feedback about it and I think I have come up...
paulbaalhamFeb 25, 20194 minThere’s a Map For ThatMap picture by alex dehnel I am breaking up the procession of profession posts to talk about the maps for Spaceship 47. I have had two...
paulbaalhamFeb 14, 20192 minNice icons, but what do they MEAN?We interrupt your scheduled Professions post for a quick chat about the player boards and icons. Over the past few weeks I have been...
paulbaalhamJan 24, 20196 minAttacks RevisitedIn Who Do You Think You Are? I expressed reservation about the amount of numbers needed for each character. I talked to my good friend...
paulbaalhamNov 22, 20183 minWho Do You Think You Are?In other games I have played that are similar to Spaceship 47, they always include a few predefined character cards that include the...
paulbaalhamNov 19, 20186 minOr I will Attack And You Don’t Want ThatTo take back Earth from the clutches of the evil, gnarled, red-with-puce-veins hands of the Draydun, the crew of Spaceship 47 will have...
paulbaalhamNov 15, 20184 minSo Whose Turn Is It Anyway?While I get stuck into writing the missions, I thought I’d write a few blog posts outlining some of the rules as they are. Today’s topic...
paulbaalhamNov 4, 20185 minBackground and Design GoalsStarting This is the first proper post of the blog and so I thought I would share the background and some of the design goals I have....