paulbaalhamMay 25 minHow To Simulate Hacking A Computer?The resolution mechanism for skill checks (actions) in Spaceship 47 is: The player knows a target number (for example 7). They then...
paulbaalhamApr 36 minWhose Turn Is It Anyway?Like many board games, Spaceship 47 consists of rounds, with the players taking multiple turns during each round. As a co-operative...
paulbaalhamFeb 89 minPlaytest: 6th February 2022This past Sunday, I finally got to playtest my latest version of Spaceship 47. I played solo, as I wanted to test some things before...
paulbaalhamAug 17, 20212 minNew Idea (That I Will Probably Not Use)I've been thinking about whether to reboot Spaceship 47, and even though I am not there yet (I want to actually play test the latest...
paulbaalhamAug 1, 20212 minLacking MotivationI've been making very little progress on Spaceship 47 for a few months now. Mainly it is because when I get a chance to do anything, I...
paulbaalhamMay 20, 20213 minAll About ConditionsI haven't done much work on Spaceship 47 recently as I've dived back into Breath of the Wild after months of ignoring it. However, I...
paulbaalhamApr 22, 20213 minHow Often Should Player Actions Succeed?Background One of the criticisms of the last play test was that, for enemies with certain defence scores, the player only had to spend 2...
paulbaalhamApr 2, 20217 minMeaningful DecisionsTwo bits of feedback I got from the last play test were: 1) a player that can spend 3 ability points can ALWAYS hit an enemy with a...
paulbaalhamMar 27, 20215 minSystem StreamliningSorry for talking about enemy AI systems again, but I find writing these blog posts really helps me with design problems. My current...
paulbaalhamMar 15, 20216 minPutting the AI in VillainI have settled on a new way of deciding what actions an enemy takes on its turn and how to resolve them. Originally, what I wanted to do...
paulbaalhamMar 9, 20219 minPutting the AI in ImpairFirst off, sorry for the lame title, but I've already used Putting the AI in Pain and Putting the AI in Maim - there aren't that many...
paulbaalhamFeb 27, 20215 minPlaytest Report (24th February 2021)Players : Me (Human Officer); @InterregnumThe (Android Engineer); @HarperRob (Chimpanzee Deadeye) and a work colleague of mine (Stishak...
paulbaalhamJan 30, 20214 minBooks Are So Last YearBook of Maps One of the reasons that I started designing Spaceship 47, is that I enjoy this sort of game, but I wanted to improve upon...
paulbaalhamJan 16, 20211 minThe Design Space of Spaceship 47This will be quite a boring post for you guys as it is intended as a reference for myself while I continue designing Spaceship 47. This...
paulbaalhamOct 29, 20204 minGoing Round In Circles With A MapMan, I am having an absolute nightmare designing Spaceship 47 at the moment. It boils down to the use of a book of maps for the game. ...
paulbaalhamOct 4, 20203 minDamage ReassessmentImage by Peggy und Marco Lachmann-Anke from Pixabay In The Damage Is None I had discussed the decision to not have health/hit...
paulbaalhamAug 2, 20203 minThe Damage Is NonePhoto by Gokhan Okur from FreeImages In my last blog post, I talked about the need for scaling the difficulty of individual components of...
paulbaalhamJul 29, 20205 minYou’ve Got ScaleIt occurred to me the other day that I have no way of scaling Spaceship 47 to take into account the number characters being played. So...
paulbaalhamJul 11, 20205 minMission’s CriticalsImage by skeeze from Pixabay If you’ve been following this blog, you’ll know that one of the things I was keen on was to minimise set-up...
paulbaalhamJun 21, 20204 minThe 7th WayPhoto by B S K from FreeImages Introduction Last time, in Vive la Resolution I outlined 6 mechanics I was considering for resolving...